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III · About

A world built
one artwork
at a time.

Leonardo Agudelo, the artist behind Dreamwalker.
The artistLeonardo Agudelo

The Dreamer

I’m Leonardo Agudelo, an independent fantasy artist and the creator of Dreamwalker.

I create atmospheric illustrations inspired by my adventures across Azeroth and beyond—from quiet roads and forgotten ruins to distant cities, hidden refuges, and the people who inhabit them.

Some artworks revisit worlds that have stayed with me for years. Others lead into places of my own, built through 3D worldbuilding, lighting, composition, and digital illustration.

At the heart of Dreamwalker is a simple idea: to create places worth wandering into—places that can feel strangely familiar, even when we have never been there before.

The Road
That Led
Me Here

My fascination with imagined worlds began long before Dreamwalker. Some of my earliest memories of video games go back to the Atari 2600, the beginning of a lifelong love for fantasy worlds beyond our own.

I began working with 3D nearly two decades ago, gradually learning to build environments through modeling, lighting, composition, and atmosphere. What started as a technical craft for architectural visualization eventually became the language I use to tell stories.

In 2008, I first stepped into Azeroth. World of Warcraft became one of those rare fictional places that stayed with me—not only as a game, but as somewhere that felt strangely familiar. Its roads, cities, forests, ruins, and quiet corners became part of the visual memory I carried with me long after logging out.

Years later, those influences began to converge. My experience with 3D gave me the tools to rebuild places I remembered, reinterpret worlds I loved, and eventually imagine new ones of my own.

Dreamwalker grew from those threads: a lifelong fascination with fantasy worlds, nearly two decades spent learning how to build them, and the desire to preserve that strange longing for places that feel like home, even when they are far away—or never existed at all.

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